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  <id>urn:lj:livejournal.com:atom1:szdev</id>
  <title>SZDev - Blog</title>
  <subtitle>RogueDev Engine</subtitle>
  <author>
    <email>ragnar300@hotmail.com</email>
    <name>Santiago Zapata</name>
  </author>
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  <updated>2008-05-12T05:21:08Z</updated>
  <lj:journal username="szdev" type="personal"/>
  <link rel="service.feed" type="application/x.atom+xml" href="http://szdev.livejournal.com/data/atom" title="SZDev - Blog"/>
  <entry>
    <id>urn:lj:livejournal.com:atom1:szdev:32515</id>
    <link rel="alternate" type="text/html" href="http://szdev.livejournal.com/32515.html"/>
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    <title>Pixalguild: Day 39</title>
    <published>2008-05-12T05:21:08Z</published>
    <updated>2008-05-12T05:21:08Z</updated>
    <content type="html">On the way to the release!&lt;br /&gt;&lt;br /&gt;Done&lt;br /&gt;- Guild upgrades must cost gold, not megabucks&lt;br /&gt;- Calculate total guild wins and losses&lt;br /&gt;- Replenish Action Points&lt;br /&gt;- Check against action points before attacking&lt;br /&gt;- Recalculate Daily store inventory&lt;br /&gt;- Fix items names and validate they are being used everywhere&lt;br /&gt;- Allow player to pick main fighter on duels&lt;br /&gt;- Fix Messages formatting&lt;br /&gt;- Split notifications by days, show latest days&lt;br /&gt;- Show strongest fighters on homepage with their stats&lt;br /&gt;&lt;br /&gt;Pics&lt;br /&gt;&lt;a href="http://slashie.net/share/pixalguild110508-1.png"&gt;&lt;img src="http://slashie.net/share/pixalguild110508-1_thm.png" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://slashie.net/share/pixalguild110508-2.png"&gt;&lt;img src="http://slashie.net/share/pixalguild110508-2_thm.png" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://slashie.net/share/pixalguild110508-3.png"&gt;&lt;img src="http://slashie.net/share/pixalguild110508-3_thm.png" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Pending&lt;br /&gt;* Make new user screen including main fighter&lt;br /&gt;* Add Search users screen&lt;br /&gt;* Additional user info&lt;br /&gt;* Add notifications for fights&lt;br /&gt;* Facelift buy screen, add shopkeeper&lt;br /&gt;* Spanish localization&lt;br /&gt;* Set gold cost for items&lt;br /&gt;* Show hour and minute on messages&lt;br /&gt;* Add guild addornments&lt;br /&gt;&lt;br /&gt;Stats&lt;br /&gt;Aprox. Work Time: 114:30 (108:30 + 6:00)&lt;br /&gt;Source Files: 96&lt;br /&gt;LOC: 9761&lt;br /&gt;SLOC-L: 4592&lt;br /&gt;Database Tables: 23</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:szdev:32272</id>
    <link rel="alternate" type="text/html" href="http://szdev.livejournal.com/32272.html"/>
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    <title>Pixalguild: Night 38</title>
    <published>2008-04-30T04:54:26Z</published>
    <updated>2008-04-30T04:54:26Z</updated>
    <content type="html">Ok, after taking some important choices for the project (spliting it into two projects, as described on &lt;a href="http://pixalnation.net"&gt;http://pixalnation.net&lt;/a&gt; ), I made some advancements toward the completion of the first one (pixalguild).&lt;br /&gt;&lt;br /&gt;* Friend Requests model have been changed from user-&amp;gt; buddy to user -&amp;gt; user, which is much less clumsy&lt;br /&gt;* The duel model has been changed, now you first pick your target, then the attacker.&lt;br /&gt;* The profile page has lots of changes&lt;br /&gt;* Each user has a main fighter now&lt;br /&gt;* Lots of changes on messages and notifications.&lt;br /&gt;&lt;br /&gt;Pic&lt;br /&gt;&lt;img src="http://slashie.net/share/pixalguild290408-1.png" title="" /&gt;&lt;br /&gt;&lt;br /&gt;Stats&lt;br /&gt;Aprox. Work Time: 108:30 (105:00 + 3:30)&lt;br /&gt;Source Files: 96&lt;br /&gt;LOC: 9470&lt;br /&gt;SLOC-L: 4418&lt;br /&gt;Database Tables: 22</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:szdev:32248</id>
    <link rel="alternate" type="text/html" href="http://szdev.livejournal.com/32248.html"/>
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    <title>Pixalnation: Night 37</title>
    <published>2008-04-16T04:32:29Z</published>
    <updated>2008-04-16T04:32:29Z</updated>
    <content type="html">Some work was done in the duel model tonight, however, issues with the CVS repository preventED me from doing any major advancement... tomorrow will be another day.&lt;br /&gt;&lt;br /&gt;Also, Mr. JoSeconde has joined to the pixalnation devteam... welcome compadre! Tonight he shows us some advancement on the "pick location" form (this will be used to select a spot for your city, as well as allowing you to browse the world... the project is growing!)&lt;br /&gt;&lt;br /&gt;Sample Pic &lt;a href="http://slashie.net/share/pixalnation150408-1.png"&gt;here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;More news coming!</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:szdev:31769</id>
    <link rel="alternate" type="text/html" href="http://szdev.livejournal.com/31769.html"/>
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    <title>Pixalnation: Day 36?</title>
    <published>2008-04-14T04:17:09Z</published>
    <updated>2008-04-14T04:18:15Z</updated>
    <content type="html">Well ok, this was not really a "work day" for the project.&lt;br /&gt;&lt;br /&gt;I have been a bit busy lately, but I have got important feedback from some people and have thought a bit on certain things to be enhanced into the project.&lt;br /&gt;&lt;br /&gt;As for the to-do list, we still have&lt;br /&gt;* Usability enhancements and graphics work &lt;br /&gt;* Make the defender attack the attacker in the duel (That means each duel has two rounds and the attacker is damaged too)&lt;br /&gt;* Implement store inventory daily shuffle&lt;br /&gt;* Implement user sign up&lt;br /&gt;* Implement nation creation including the window to pick location (this will be hard.... but fun :P)&lt;br /&gt;* Implement hospitals&lt;br /&gt;* Some content (pants and gloves)&lt;br /&gt;&lt;br /&gt;I leave you with some eye candy in the shape of screen mockups :P&lt;br /&gt;&lt;br /&gt;&lt;img src="http://slashie.net/share/pnMockup-4.png" title=""&gt;&lt;br /&gt;--&lt;br /&gt;&lt;img src="http://slashie.net/share/pnMockup-3.png" title=""&gt;</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:szdev:31654</id>
    <link rel="alternate" type="text/html" href="http://szdev.livejournal.com/31654.html"/>
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    <title>Pixalnation: Night 35</title>
    <published>2008-03-04T04:51:04Z</published>
    <updated>2008-03-04T04:51:04Z</updated>
    <content type="html">* Fighters now have hit points&lt;br /&gt;* Artificial barriers for duels per day and assault per day have thus been removed and replaced with much more natural "noreasontoattackifyoudonthavehits" constraints&lt;br /&gt;&lt;br /&gt;Whats left?&lt;br /&gt;* Usability enhancements&lt;br /&gt;* Graphic work (a new logo is coming tomorrow)&lt;br /&gt;* Some content (pants and gloves)&lt;br /&gt;* Some important work in the combat model and the duel messages&lt;br /&gt;&lt;br /&gt;Pic&lt;br /&gt;&lt;img src="http://slashie.net/share/pixalnation030308-1.png" title=""&gt;&lt;br /&gt;&lt;br /&gt;Stats&lt;br /&gt;Aprox. Work Time: 105:00 (104:00 + 1:00)&lt;br /&gt;Source Files: 98&lt;br /&gt;LOC: 9470&lt;br /&gt;SLOC-L: 4463&lt;br /&gt;Database Tables: 22</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:szdev:31284</id>
    <link rel="alternate" type="text/html" href="http://szdev.livejournal.com/31284.html"/>
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    <title>PixalNation: Day 34</title>
    <published>2008-03-03T05:12:12Z</published>
    <updated>2008-03-03T05:12:12Z</updated>
    <content type="html">We are almost done! &lt;br /&gt;&lt;br /&gt;* Worked a lot more on internationalization, including settlement assault messages, item names, error messages and so on&lt;br /&gt;* Added almost all the rest of content, including facets for male and female hair, and male beards&lt;br /&gt;* Separated male and female humanoid anatomies, so your male fighters can no longer wear dresses&lt;br /&gt;&lt;br /&gt;Whats left?&lt;br /&gt;* Usability enhancements&lt;br /&gt;* Graphic work (a new logo)&lt;br /&gt;* Some content (pants and gloves)&lt;br /&gt;* Add HP for fighters, and remove "daily" attacks and assault constraints&lt;br /&gt;&lt;br /&gt;Pics&lt;br /&gt;&lt;img src="http://slashie.net/share/pixalnation020308-1.png" title="" /&gt;&lt;br /&gt;&lt;img src="http://slashie.net/share/pixalnation020308-2.png" title="" /&gt;&lt;br /&gt;&lt;img src="http://slashie.net/share/pixalnation020308-3.png" title="" /&gt;&lt;br /&gt;&lt;img src="http://slashie.net/share/pixalnation020308-4.png" title="" /&gt;&lt;br /&gt;&lt;br /&gt;Stats&lt;br /&gt;Aprox. Work Time: 104:00 (100:30 + 3:30)&lt;br /&gt;Source Files: 98&lt;br /&gt;LOC: 9407&lt;br /&gt;SLOC-L: 4424&lt;br /&gt;Database Tables: 22</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:szdev:31106</id>
    <link rel="alternate" type="text/html" href="http://szdev.livejournal.com/31106.html"/>
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    <title>PixalNation: Night 33</title>
    <published>2008-02-27T05:00:57Z</published>
    <updated>2008-02-27T05:00:57Z</updated>
    <content type="html">Proceeding with internationalization&lt;br /&gt;* Notifications are now internationalized&lt;br /&gt;* Duel messages are internationalized as well&lt;br /&gt;&lt;br /&gt;Pending:&lt;br /&gt;* Army assault messages&lt;br /&gt;* All content and facets&lt;br /&gt;&lt;br /&gt;Stats&lt;br /&gt;Aprox. Work Time: 100:30 (98:30 + 2:00)&lt;br /&gt;Source Files: 98&lt;br /&gt;LOC: 9315 (Due to the change on program generated messages to resource bundles)&lt;br /&gt;SLOC-L: 4388&lt;br /&gt;Database Tables: 22</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:szdev:30965</id>
    <link rel="alternate" type="text/html" href="http://szdev.livejournal.com/30965.html"/>
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    <title>PixalAttack: Day 32 (Internationalization)</title>
    <published>2008-02-24T19:32:50Z</published>
    <updated>2008-02-25T03:32:21Z</updated>
    <content type="html">Ok, today I finished "internationalizating" all web pages around resource bundles for spanish and english&lt;br /&gt;I also made 4  language icons (Colombia, Spain, U.S. and United Kingdom)... yes, I was bored, (and GIMP rocks)&lt;br /&gt;I also made some changes to the "profile" and "home" layout in the process.&lt;br /&gt;&lt;br /&gt;Pending:&lt;br /&gt;* Address some internationalization issues, like in notifications, combat and assault messages, etc.&lt;br /&gt;* Add the rest of initial content.&lt;br /&gt;&lt;br /&gt;Pics&lt;br /&gt;&lt;img src="http://slashie.net/share/pixalattack240208-1.png" title="englishPixalAttack"&gt;&lt;br /&gt;Ye ole English profile&lt;br /&gt;&lt;br /&gt;&lt;img src="http://slashie.net/share/pixalattack240208-2.png" title="spanishPixalAttack"&gt;&lt;br /&gt;Mi perfil, en español! ole ole...&lt;br /&gt;&lt;br /&gt;Stats&lt;br /&gt;Aprox. Work Time: 98:30 hours (95:30 + 3:00)&lt;br /&gt;Source Files: 98&lt;br /&gt;LOC: 9316&lt;br /&gt;SLOC-L: 4412&lt;br /&gt;Database Tables: 22</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:szdev:30570</id>
    <link rel="alternate" type="text/html" href="http://szdev.livejournal.com/30570.html"/>
    <link rel="self" type="text/xml" href="http://szdev.livejournal.com/data/atom/?itemid=30570"/>
    <title>PixalAttack: Day 31</title>
    <published>2008-02-24T00:33:29Z</published>
    <updated>2008-02-24T00:33:29Z</updated>
    <content type="html">Added internationalization, pixalattack will initially be available in Spanish and English.&lt;br /&gt;Of course, had to made it the best possible way (that is, the one that looks better from usage :P)&lt;br /&gt;&lt;br /&gt;I had to implement a way to parse "{n}" property values... (example: You {0} the {1})... spend too much time looking, found no way, implementing the parser was quicker :P&lt;br /&gt;&lt;br /&gt;Pics&lt;br /&gt;&lt;img src="http://slashie.net/share/pixalAttack-230208.png" title="" /&gt;&lt;br /&gt;A paisa carriel for Chikita, good luck in your trip!&lt;br /&gt;&lt;br /&gt;Stats&lt;br /&gt;Aprox. Work Time: 95:30 hours (93:30 + 2:00)&lt;br /&gt;&lt;br&gt;Source Files: 99&lt;br /&gt;LOC: 9583&lt;br /&gt;SLOC-L: 4445&lt;br /&gt;Database Tables: 22</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:szdev:30349</id>
    <link rel="alternate" type="text/html" href="http://szdev.livejournal.com/30349.html"/>
    <link rel="self" type="text/xml" href="http://szdev.livejournal.com/data/atom/?itemid=30349"/>
    <title>PixalBattle: Night 29</title>
    <published>2008-02-21T04:02:51Z</published>
    <updated>2008-02-21T04:03:19Z</updated>
    <content type="html">a.k.a. The project with many names&lt;br /&gt;&lt;br /&gt;Done:&lt;br /&gt;* Settlement assault, you can now assault your friends settlements and earn money to increase the size of your settlement&lt;br /&gt;&lt;br /&gt;Pending&lt;br /&gt;* Autoassign buddies to defense team on creation&lt;br /&gt;&lt;br /&gt;Pics&lt;br /&gt;&lt;img src="http://slashie.net/share/pixalbattle200208-2.png" title="" border="1" /&gt;&lt;br /&gt;&lt;img src="http://slashie.net/share/pixalbattle200208-1.png" title="" border="1" /&gt;&lt;br /&gt;&lt;br /&gt;Stats&lt;br /&gt;Aprox. Work Time: 93:30 hours (90:30 + 3:00)&lt;br /&gt;Source Files: 98&lt;br /&gt;LOC: 9484&lt;br /&gt;SLOC-L: 4400&lt;br /&gt;Database Tables: 22</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:szdev:29957</id>
    <link rel="alternate" type="text/html" href="http://szdev.livejournal.com/29957.html"/>
    <link rel="self" type="text/xml" href="http://szdev.livejournal.com/data/atom/?itemid=29957"/>
    <title>Pixalwars: Night 28</title>
    <published>2008-02-20T05:19:01Z</published>
    <updated>2008-02-20T05:19:01Z</updated>
    <content type="html">Done&lt;br /&gt;* Join and Leave Army&lt;br /&gt;* Advanced on Settlement Assault&lt;br /&gt;&lt;br /&gt;Stats:&lt;br /&gt;Aprox. Work Time: 90:30 hours (87:30 + 3:00)&lt;br /&gt;Source Files: 96&lt;br /&gt;LOC: 9107&lt;br /&gt;SLOC-L: 4208&lt;br /&gt;Database Tables: 22</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:szdev:29799</id>
    <link rel="alternate" type="text/html" href="http://szdev.livejournal.com/29799.html"/>
    <link rel="self" type="text/xml" href="http://szdev.livejournal.com/data/atom/?itemid=29799"/>
    <title>PixelWars: Day 27</title>
    <published>2008-02-18T05:53:51Z</published>
    <updated>2008-02-18T05:53:51Z</updated>
    <content type="html">No seog tnempoleved!&lt;br /&gt;&lt;br /&gt;* You can now give gifts to your friends! yay! ( ... )&lt;br /&gt;&lt;br /&gt;&lt;img src="http://slashie.net/share/pixelwars170208-1.png" title="" /&gt;&lt;br /&gt;&lt;br /&gt;Stats:&lt;br /&gt;Aprox. Work Time: 87:30 hours (83:30 + 4:00)&lt;br /&gt;Source Files: 94&lt;br /&gt;LOC: 8814&lt;br /&gt;SLOC-L: 4021&lt;br /&gt;Database Tables: 21</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:szdev:29458</id>
    <link rel="alternate" type="text/html" href="http://szdev.livejournal.com/29458.html"/>
    <link rel="self" type="text/xml" href="http://szdev.livejournal.com/data/atom/?itemid=29458"/>
    <title>MyBuddy: Day 26</title>
    <published>2008-02-17T02:13:05Z</published>
    <updated>2008-02-18T06:05:45Z</updated>
    <content type="html">Development goes on!&lt;br /&gt;&lt;br /&gt;* Added settlement linking&lt;br /&gt;* Added generic notifications&lt;br /&gt;&lt;br /&gt;Pics&lt;br /&gt;&lt;img src="http://slashie.net/share/pixelwars160208-1.png" title="" border="1" /&gt; - &lt;img src="http://slashie.net/share/pixelwars160208-2.png" title="" border="1" /&gt;&lt;br /&gt;&lt;br /&gt;Stats&lt;br /&gt;Aprox. Work Time: 83:30 hours (79:30 + 4:00)&lt;br /&gt;Source Files: 91&lt;br /&gt;LOC: 8424&lt;br /&gt;SLOC-L: 3899&lt;br /&gt;Database Tables: 21</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:szdev:29235</id>
    <link rel="alternate" type="text/html" href="http://szdev.livejournal.com/29235.html"/>
    <link rel="self" type="text/xml" href="http://szdev.livejournal.com/data/atom/?itemid=29235"/>
    <title>MyBuddy: Night 25</title>
    <published>2008-02-15T05:03:40Z</published>
    <updated>2008-02-15T05:03:40Z</updated>
    <content type="html">Development goes on!&lt;br /&gt;&lt;br /&gt;* Added buddy customization, you can now set hair for your buddy&lt;br /&gt;&lt;br /&gt;Pending&lt;br /&gt;* Hairs and beards&lt;br /&gt;* Shields&lt;br /&gt;* Gloves and Boots&lt;br /&gt;* Item sharing&lt;br /&gt;&lt;br /&gt;Pic&lt;br /&gt;&lt;img src="http://slashie.net/share/pixelwars140208-1.png" title="" /&gt;&lt;br /&gt;&lt;br /&gt;Stats:&lt;br /&gt;Aprox. Work Time: 79:30 hours (77:30 + 2:00)&lt;br /&gt;Source Files: 89&lt;br /&gt;LOC: 8064&lt;br /&gt;SLOC-L: 3736&lt;br /&gt;Database Tables: 19</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:szdev:29043</id>
    <link rel="alternate" type="text/html" href="http://szdev.livejournal.com/29043.html"/>
    <link rel="self" type="text/xml" href="http://szdev.livejournal.com/data/atom/?itemid=29043"/>
    <title>PixelWars: Night 24</title>
    <published>2008-02-14T05:20:09Z</published>
    <updated>2008-02-14T05:21:36Z</updated>
    <content type="html">Development goes on!&lt;br /&gt;&lt;br /&gt;* Introduced the concept of "Settlements", you have a settlement of certain size, and depending on that you can create a number of fighters. &lt;br /&gt;* Added a lot of headgear&lt;br /&gt;&lt;br /&gt;Why would you need more than one fighter? You will know soon :)&lt;br /&gt;&lt;br /&gt;Pending&lt;br /&gt;* Fighter customization&lt;br /&gt;* Shields&lt;br /&gt;* Gloves and Boots&lt;br /&gt;&lt;br /&gt;Pic&lt;br /&gt;&lt;img src="http://slashie.net/share/pixelwars130208-1.png" title="" border="1" /&gt;&lt;br /&gt;&lt;br /&gt;Stats:&lt;br /&gt;Aprox. Work Time: 77:30 hours (75:00 + 2:30)&lt;br /&gt;Source Files: 87&lt;br /&gt;LOC: 7766&lt;br /&gt;SLOC-L: 3585&lt;br /&gt;Database Tables: 16</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:szdev:28835</id>
    <link rel="alternate" type="text/html" href="http://szdev.livejournal.com/28835.html"/>
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    <title>PixelWars: Day 23</title>
    <published>2008-02-11T04:45:01Z</published>
    <updated>2008-02-11T04:45:01Z</updated>
    <content type="html">Will day 24 be the first testing release? much likely!&lt;br /&gt;&lt;br /&gt;So, everything is mostly working... I must polish some things, like the messages, and add some other ornamental items (helmets, boots, gauntlets, etc). I must also coordinate with the projects graphics designer about the site look and feel :)&lt;br /&gt;&lt;br /&gt;I will also probably add for buddy customization (adding beards and hair, mostly). Probably :P&lt;br /&gt;&lt;br /&gt;* Implemented attacks per day control, you can only attack X times per day (depends on your fighter level)&lt;br /&gt;* Added session security for fighter pages and controller&lt;br /&gt;* I spent a lot of time loading the initial tileset, from the cool paperdolling set used in dungeon Crawl, RLTiles. Which will be properly credited, of course.&lt;br /&gt;&lt;br /&gt;I probably did some other things, but my brain is burning ATM, so I dont remember :P&lt;br /&gt;&lt;br /&gt;Here goes some pics:&lt;br /&gt;&lt;br /&gt;&lt;img src="http://slashie.net/share/pixelwars100208-1.png" title="" border="1" /&gt;&lt;br /&gt;The profile screen with some evil looking fighters&lt;br /&gt;&lt;br /&gt;&lt;img src="http://slashie.net/share/pixelwars100208-2.png" title="" border="1" /&gt;&lt;br /&gt;Choose your enemy well &lt;br /&gt;&lt;br /&gt;&lt;img src="http://slashie.net/share/pixelwars100208-3.png" title="" border="1" /&gt;&lt;br /&gt;The battle starts, I will smack you down Paulita!&lt;br /&gt;&lt;br /&gt;&lt;img src="http://slashie.net/share/pixelwars100208-4.png" title="" border="1" /&gt;&lt;br /&gt;But she was stronger than I thought...&lt;br /&gt;&lt;br /&gt;&lt;img src="http://slashie.net/share/pixelwars100208-5.png" title="" border="1" /&gt;&lt;br /&gt;This is a well armed lady's &lt;br /&gt;&lt;br /&gt;&lt;img src="http://slashie.net/share/pixelwars100208-6.png" title="" border="1" /&gt;&lt;br /&gt;A backup crossbow always help&lt;br /&gt;&lt;br /&gt;Aprox. Work Time: 75:00 hours (67:00 + 8:00)&lt;br /&gt;Source Files: 84&lt;br /&gt;LOC: 7539 Lines of Code&lt;br /&gt;SLOC-L: 3469 (Logical Source LOC)&lt;br /&gt;Database Tables: 14</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:szdev:28558</id>
    <link rel="alternate" type="text/html" href="http://szdev.livejournal.com/28558.html"/>
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    <title>PixelWars: Night 22</title>
    <published>2008-02-10T06:20:04Z</published>
    <updated>2008-02-10T06:20:04Z</updated>
    <content type="html">Done&lt;br /&gt;* Battle prizes, experience and cash&lt;br /&gt;* Fighter profile page&lt;br /&gt;&lt;br /&gt;Check &lt;a href="http://slashie.net/mantis/roadmap_page.php"&gt;http://slashie.net/mantis/roadmap_page.php&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Aprox. Work Time: 67:00 hours (64:00 + 3:00)&lt;br /&gt;Source Files: 82&lt;br /&gt;LOC: 7096 Lines of Code&lt;br /&gt;SLOC-L: 3348 ( Logical Source LOC)&lt;br /&gt;Database Tables: 14</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:szdev:28220</id>
    <link rel="alternate" type="text/html" href="http://szdev.livejournal.com/28220.html"/>
    <link rel="self" type="text/xml" href="http://szdev.livejournal.com/data/atom/?itemid=28220"/>
    <title>PixelWars: Day21</title>
    <published>2008-02-08T06:32:25Z</published>
    <updated>2008-02-08T06:32:25Z</updated>
    <content type="html">Done&lt;br /&gt;* Buddy Befriend Request and Accept&lt;br /&gt;* Filter Armor on Weapon Choice&lt;br /&gt;&lt;br /&gt;Check advancement and roadmap at &lt;a href="http://slashie.net/mantis/"&gt;http://slashie.net/mantis/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Stats&lt;br /&gt;Aprox. Work Time: 64:00 hours (63:00 + 1:00)&lt;br /&gt;Source Files: 79&lt;br /&gt;LOC: 6786Lines of Code)&lt;br /&gt;SLOC-L: 3200( Logical Source LOC)&lt;br /&gt;Database Tables: 14</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:szdev:28066</id>
    <link rel="alternate" type="text/html" href="http://szdev.livejournal.com/28066.html"/>
    <link rel="self" type="text/xml" href="http://szdev.livejournal.com/data/atom/?itemid=28066"/>
    <title>MyBuddy: Day 20</title>
    <published>2008-02-03T06:16:31Z</published>
    <updated>2008-02-03T06:16:31Z</updated>
    <content type="html">Hard times at work, life while on a software company is never easy... I guess. Little time, lots to do, usual stuff&lt;br /&gt;&lt;br /&gt;The done&lt;br /&gt;* Implement unique identifier for buddyClothing&lt;br /&gt;* Add navigation bar&lt;br /&gt;* Destroy Buddy&lt;br /&gt;* Unequip items&lt;br /&gt;* Equiped inventory for buddies&lt;br /&gt;&lt;br /&gt;The pending&lt;br /&gt;* Currencies System&lt;br /&gt;* Buddy befriend requesting&lt;br /&gt;* Remove all references to Clothing for Item&lt;br /&gt;* Add session security for fighting service and pages&lt;br /&gt;* Filter armor on weapon choice&lt;br /&gt;* Implement Battle Record&lt;br /&gt;* Implement battle prizes&lt;br /&gt;* Create items, a lot of them&lt;br /&gt;* Remake buddy anatomies&lt;br /&gt;&lt;br /&gt;Pics&lt;br /&gt;&lt;img src="http://slashie.net/share/myBuddy020208-1.png" title="" /&gt;&lt;br /&gt;-&lt;br /&gt;&lt;img src="http://slashie.net/share/myBuddy020208-2.png" title="" /&gt;&lt;br /&gt;&lt;br /&gt;Stats&lt;br /&gt;Aprox. Work Time: 63:00 hours (57:00 + 6:00)&lt;br /&gt;Source Files: 78&lt;br /&gt;LOC: 6652 (Lines of Code)&lt;br /&gt;CLOC: 177&lt;br /&gt;SLOC-L: 3122 (Logical Source LOC)&lt;br /&gt;Database Tables: 14</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:szdev:27714</id>
    <link rel="alternate" type="text/html" href="http://szdev.livejournal.com/27714.html"/>
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    <title>MyBuddy: Day 19 (Pixel Fighter)</title>
    <published>2008-01-27T01:27:20Z</published>
    <updated>2008-01-27T01:27:20Z</updated>
    <content type="html">Ok people! &lt;br /&gt;&lt;br /&gt;&lt;b&gt;The Done&lt;/b&gt;&lt;br /&gt;* Buddy fighting works now&lt;br /&gt;* You can also buy and equip weapons and armor&lt;br /&gt;* Weapons and armor are loaded from an external XML file into the database, including graphic resources creation&lt;br /&gt;* Changed BattleItem relationship with Item instead of BuddyItem&lt;br /&gt;* Fixed listing for buddy setup to not include equiped items&lt;br /&gt;* Fixed item wearing method to not delete acquired items&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Pending&lt;/b&gt;&lt;br /&gt;* Implement unique identifier for buddyClothing&lt;br /&gt;* Add navigation bar&lt;br /&gt;* Massive buddy befriending&lt;br /&gt;* Destroy Buddy&lt;br /&gt;* Unequip items&lt;br /&gt;* Remove all references to Clothing for Item&lt;br /&gt;* Add session security for fighting service and pages&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Pics&lt;/b&gt;&lt;br /&gt;&lt;img src="http://slashie.net/share/myBuddy260108-1.png" title="" border="2" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://slashie.net/share/myBuddy260108-2.png" title="" border="2" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://slashie.net/share/myBuddy260108-3.png" title="" border="2" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Stats&lt;/b&gt;&lt;br /&gt;Aprox. Work Time: 57:00 hours (53:00 + 4:00)&lt;br /&gt;Source Files: 76&lt;br /&gt;LOC: 6431 (Lines of Code)&lt;br /&gt;CLOC: 189&lt;br /&gt;SLOC-L: 3001 (Logical Source LOC)&lt;br /&gt;Database Tables: 14</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:szdev:27559</id>
    <link rel="alternate" type="text/html" href="http://szdev.livejournal.com/27559.html"/>
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    <title>MyBuddy: Day 18</title>
    <published>2008-01-20T21:37:08Z</published>
    <updated>2008-01-20T21:37:08Z</updated>
    <content type="html">...&lt;br /&gt;&lt;br /&gt;* Worked on buddy fighter, three new pages (pickFight, confirmFight and fightOutcome) and all that is needed behind them, including lots of DAO methods.&lt;br /&gt;* Worked on the combat model&lt;br /&gt;&lt;br /&gt;Next&lt;br /&gt;* Ensure thre 3 screens are working and make any pending adjustements&lt;br /&gt;* Create specialized entities depending on the Buddy type&lt;br /&gt;* Allow buying weapons&lt;br /&gt;&lt;br /&gt;Stats&lt;br /&gt;Aprox. Work Time: 53:00 hours (49:30 + 3:30)&lt;br /&gt;Source Files: 72&lt;br /&gt;LOC: 6037 (Lines of Code)&lt;br /&gt;CLOC: 175&lt;br /&gt;SLOC-L: 2774 (Logical Source LOC)&lt;br /&gt;Database Tables: 14</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:szdev:27261</id>
    <link rel="alternate" type="text/html" href="http://szdev.livejournal.com/27261.html"/>
    <link rel="self" type="text/xml" href="http://szdev.livejournal.com/data/atom/?itemid=27261"/>
    <title>MyBuddy: Day 17</title>
    <published>2008-01-19T22:28:23Z</published>
    <updated>2008-01-19T22:29:12Z</updated>
    <content type="html">Allright... I decided to finish the &amp;gt;Buddy Fighter&amp;lt; universe for the first testing release, so it it at least a bit interesting to try :)... onward we go, some internal changes were made&lt;br /&gt;&lt;br /&gt;* Changed the data model destroying an unneeded relationship table. (Adjusted all depending on that and tested)&lt;br /&gt;* Fixed autoincremental image anti-caching thinguie, which was not really working ok&lt;br /&gt;* Created buddy fighter data model and entities&lt;br /&gt;* Made a nice looking Entity Table diagram, to make things easier&lt;br /&gt;&lt;br /&gt;This took longer than I thought I'd work today, and buddy fighters aren't working yet... sigh... I guess it will take yet another week.&lt;br /&gt;&lt;br /&gt;Pics&lt;br /&gt;&lt;img src="http://slashie.net/share/myBuddy190108-1.png" title="" border="2"&gt;&lt;br /&gt;&lt;br /&gt;Stats&lt;br /&gt;Aprox. Work Time: 49:30 hours (46:00 + 3:30)&lt;br /&gt;Source Files: 68&lt;br /&gt;LOC: 5495 (Lines of Code)&lt;br /&gt;CLOC: 138&lt;br /&gt;SLOC-L: 2529 (Logical Source LOC)&lt;br /&gt;Database Tables: 14</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:szdev:27127</id>
    <link rel="alternate" type="text/html" href="http://szdev.livejournal.com/27127.html"/>
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    <title>MyBuddy: Day 16</title>
    <published>2008-01-18T05:25:54Z</published>
    <updated>2008-01-18T05:25:54Z</updated>
    <content type="html">* Generic Profile page for both public viewing and dashboard&lt;br /&gt;* Friends Buddies, you can now add your friends' buddies as friends of your buddies (this will be handy later on)&lt;br /&gt;* Added user directory at home&lt;br /&gt;&lt;br /&gt;Next:&lt;br /&gt;* Profiling Buddy Befriending and Profile Posting actions for logged in users&lt;br /&gt;* BuddyFighter&lt;br /&gt;&lt;br /&gt;Pics&lt;br /&gt;&lt;img src="http://slashie.net/share/myBuddy170108-1.png" title=""&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://slashie.net/share/myBuddy170108-2.png" title=""&gt;&lt;br /&gt;&lt;br /&gt;Stats&lt;br /&gt;Aprox. Work Time: 46:00 hours (43:00 + 3:00)&lt;br /&gt;Source Files: 61&lt;br /&gt;LOC: 5205 (Lines of Code)&lt;br /&gt;CLOC: 138&lt;br /&gt;SLOC-L: 2381 (Logical Source LOC)&lt;br /&gt;Database Tables: 12</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:szdev:26748</id>
    <link rel="alternate" type="text/html" href="http://szdev.livejournal.com/26748.html"/>
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    <title>MyBuddy: Day 15</title>
    <published>2008-01-13T00:36:16Z</published>
    <updated>2008-01-13T00:39:02Z</updated>
    <content type="html">Getting closer to the testing release!&lt;br /&gt;&lt;br /&gt;* Added Posting (You can post in yours or other people's profile)&lt;br /&gt;* Made public profile page&lt;br /&gt;* Autonumbering of sequential buddy images&lt;br /&gt;* Added parametrizable secure Servlets&lt;br /&gt;* SQL Script cleanup&lt;br /&gt;&lt;br /&gt;&lt;img src="http://slashie.net/share/myBuddy120108.png" title="" /&gt;&lt;br /&gt;&lt;br /&gt;Stats&lt;br /&gt;Aprox. Work Time: 43:00 hours (40:30 + 2:30)&lt;br /&gt;Source Files: 61&lt;br /&gt;LOC: 4934 (Lines of Code)&lt;br /&gt;CLOC: 137&lt;br /&gt;SLOC-L: 2290 (Logical Source LOC)&lt;br /&gt;Database Tables: 11</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:szdev:26393</id>
    <link rel="alternate" type="text/html" href="http://szdev.livejournal.com/26393.html"/>
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    <title>My Buddy: Day 14</title>
    <published>2008-01-10T05:15:25Z</published>
    <updated>2008-01-10T05:15:25Z</updated>
    <content type="html">Well, there was no advancement today, I just set up the project into my new dev machine (which is great :P), which took a while, and fixed some JS bugs.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Stats&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Aprox. Work Time: 40:30 hours (39:00 + 1:30)&lt;br /&gt;Source Files: 56&lt;br /&gt;LOC: 4419 (Lines of Code)&lt;br /&gt;CLOC: 141 (Comments LOC)&lt;br /&gt;SLOC-L: 2097 (Logical Source LOC)&lt;br /&gt;Database Tables: 10</content>
  </entry>
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